general_affairs: (★ Black Dog)
★ 𝐑𝐄𝐍𝐎 ([personal profile] general_affairs) wrote2025-05-18 10:08 pm

TLV app

User Name: Cirrus
Discord: carmina.cumulo
Other Characters Currently In-Game: N/A

Character Name: Reno
Series: Final Fantasy VII
Age: 29
From When: Beginning of Dirge of Cerberus

Warden Justification:
He has a natural talent for reading people and a situational awareness that was honed and enhanced by his extensive training as an elite intelligence agent for a global superpower. He likes to have a plan of action, but his greatest strength is his adaptability and mental agility, even in the face of death, world annihilation, being hunted for treason, being hunted by the planet itself, dealing with criminals or making deals with criminals. He has seen the best and worst of man and nature, and has always faced it head on, and has always had the backs of his team.

Item: ShinRa issue smart phone. Will place a pin where-about inmate is at a la google maps and give walking directions. When encountering interference, it will keep moving the pin around all over the place. If you've ever played Pokemon Go and started teleporting around, it's like that.

Abilities/Powers:
Magic: in order to use magic, he needs materia. Materia are slotted into his primary weapon, his mag-rod. Most Turks are generally armed to the teeth, and at any given point in time he will have other weapons hidden on him.

- Thundaja: This materia is his baby and he has complete mastery over it. Able to channel a steady stream of voltage through his mag rod, and change the voltage at will throughout combat. Can put out as much energy as a lightning bolt, but he can't sustain an out put of that level due to the mana drain.

- Hastega: Very little mastery over this materia, as such it's a huge drain on his mana reserves. Used judiciously to reposition in a pinch. Allows him to move at inhuman speeds.

- Cure: Likewise minimal mastery over this materia. Heals minor/superficial injuries and mild rejuvenation/analgesic. Cannot heal lacerations, but may be used to staunch blood flow. Can hasten recovery time of sprains and hairline fractures. Cannot repair nerve damage or cure infections.

- Agility: This man is fucking agile. Noted in canon as the fastest of the Turks, and has scaled vertical walls. Built for speed. He hits hard and he hits fast to make up for his poor defenses. Reno plays dirty in fights.

- Bear in mind this man has the in-universe equivalent training of a Navy Seal, called the Turk Academy. He's used to high-pressure, high-stress, and high-emotion situations, and tactically navigating them and combat without losing his cool.

Wardening Strategies and Philosophies:
Reno will have the mental agility to roll with what is presented to him, but he will still investigate to confirm intel given to him rather than purely take things at face value. Reno is very used to having agency through intel, and will seek to gain as intimate of an understanding as possible of his situation and surroundings.

Reno is an adaptable warden and will manage with whatever assignment, so he can be well utilized to manage anyone temporarily if there are no other better alternatives. Bear in mind that he is very unused to being a caretaker, and while he can handle the public and deal one-on-one with training a new operative, he's used to dealing with someone that understands and is expected to uphold a level of professionalism, so it will take some time to adjust to this new role with dysfunctional civilians.

He will prefer to juggle temporary inmates, as this means there is not enough time for an inmate to pry into his own inner world, but it still gives him enough time to get used to names, faces, and habits to help keep his fingers on the pulse of the barge. He will need coaxing and some time before he is able to let himself be more emotionally vulnerable and utilize his strengths to their fullest potential.

Reno's strategies in dealing with inmates will stem from a couple of core tenets: the consistency and accountability of his training as a Turk, and how he interacts with the world, himself(he listens to actions, and everything is in shades of grey). While he can adjust the means by which he applies these strategies as necessary, they will still echo those two values. He's also aware of his own strengths and weaknesses due to each Turk finding their own niche in the team, and if met with an inmate whose needs clash too hard with his methods, he'll instead turn his time with them into a breather for the two of them and simply maintain stability.

Reno isn't one to talk through feelings or lecture. He can, but verbalizing vulnerabilities and emotions is his weak point, and while he knows how to manipulate these things for his job, the objective here is to heal, not to acquire or conquer. He will struggle with switching those gears, as it will reveal his own vulnerabilities by proxy, and he's extremely cagey about his own emotions to the point that he apologizes through actions rather than words, even when among the Turks. He also tends to play things by ear while upholding a loose itinerary that can be adjusted on the fly. He will best assist inmates by inclusion and example, so Reno will prefer to pull or push them into situations that will test their boundaries, and let them figure their way through it with him there serving as a sense of security and safety. Or he may simply let them watch him handle situations to build confidence. He treats most mistakes as no big deal to create a sense of ease and relieve pressure, but will quickly swoop in to interfere in a situation that appears to be spiraling. His quick wit lends to an ability to redirect if possible, and his training and combat means he'll be capable of handling or restraining a number of inmates should worse come to worst.

While Reno doesn't like to open up verbally, he will still gladly chatter and gossip on matters and let someone vent. The world is not black and white, and the Turks know this best of all. People do bad things for good or bad reasons, and Reno is usually quick on the uptake of uncovering a person's intentions. Reno does have his own boundaries and sense of justice, but he can easily brush off many atrocities, and will thus pair well with more dangerous inmates. He'll be largely unphased and stand on similar ground to them while helping them navigate their own issues. He also has the fortitude to uphold and enforce staunch boundaries in subtle ways.

Reno is the most likely of the Turks to give people chances based on the sum of their actions and intentions, and his own intentions with pushing them in a given direction, as we see Reno being willing to let Evan approach Rufus with a nail clipper that has a little blade in it inside of his pocket. It is a calculated risk that initially looks to have been thrown in Reno's face, but it turned out that Rufus was the one who directed the situation, and Reno's judgment call was quite correct. Even if he bore a grudge, once it's sorted, it's business as usual again, as we see with how he regards Cloud over the course of VII and into AC.

He doesn't give chances blindly or out of sympathy or the simple goodness of his heart. They're very often calculated risks that he's decided, should things go south, can be easily handled or corrected. Again: giving the inmate room to learn and grow by practice, adjusting to mistakes, and maintaining accountability and boundaries.

His perceptiveness will lend to being a good consult with destructive individuals, and will be able to identify likely roots for the habits, but he himself will pair poorly with inmates whose destructiveness is borne of emotional distress. In such cases he's best applied as security or consultation.

He will pair best with inmates that struggle with self confidence or guilt, or inmates that come from rough backgrounds as it is a scene he is extremely familiar and comfortable with. Inmates that will respond best to practice, rather than theory, will mesh naturally with Reno's teaching style. He will be well-paired with inmates stuck in a black-or-white mindset, though it will be rocky. He is well utilized in short-term doses with other inmates that may need a push out of their comfort zone, as Reno will push, but not leave them stranded. He's well suited to dangerous and manipulative inmates, as it's difficult to manipulate him, though be aware Reno may give these types a taste of their own medicine.

Reno would be poorly matched with introspective or sensitive inmates, as Reno can be domineering, and his stronger personality could trample and further frustrate types that struggle with maintaining and setting boundaries or communicating their needs.


Deal:
Reno will lend his abilities in exchange for sanctuary for his teammates. Should Rufus or the other Turks find their self at death's door, he wants them to be guaranteed time here and a second chance at life.

History:
wiki

Samples:
- TLV TDM: prose/log + network style posts
- A year old now, but logs for the sake of showing consistency
- Again about a year old, but network posts for showing consistency in the voice
- Inbox + logs for more consistency of voice in various situations.

Special notes:
Reno will need hair dye! He dyes his hair and brows about once or twice a month.